A downloadable asset pack

Buy Now$5.99 USD or more

Twenty-four stylized, seamless PBR materials for 3D games, ready for Godot 4 and Unity.

Try before you buy: the free 4-material sampler (Grass, Stone Wall, Wood Planks, Sci-Fi Hex Panel) is the "Download demo" button on this page, in the same folder layout as the full pack.

Stone walls, brick, cobblestone, grass, lava, wood, metal, sci-fi panels and more, all in one clean hand-painted look. Every material has five 2048 x 2048 maps that tile in both directions, so walls, floors, terrain and props share one consistent style across your whole level.

The 24 materials
01 Stone Wall, 02 Cobblestone, 03 Red Brick, 04 Grey Brick, 05 Stone Tiles, 06 Cracked Earth, 07 Dirt, 08 Grass, 09 Mossy Stone, 10 Sand Ripples, 11 Snow, 12 Cracked Ice, 13 Lava, 14 Wood Planks, 15 Tree Bark, 16 Parquet, 17 Riveted Metal Plate, 18 Rusted Metal, 19 Sci-Fi Hex Panel, 20 Sci-Fi Floor Grate, 21 Hex Tiles, 22 Clay Roof Tiles, 23 Woven Fabric, 24 Cobble Path with Grass.

What you get

  • 24 materials with 5 maps each: albedo, normal, roughness, height and ambient occlusion (2048 x 2048 PNG, seamless in both directions)
  • An emission map for the lava, and a smoothness map (inverted roughness) for every material, for Unity
  • A Godot 4 addon with one ready-made StandardMaterial3D per material, plus a demo scene (a grid of spheres under a moving sun)
  • README, a Unity import guide and the license

The free sampler has 4 materials (Grass, Stone Wall, Wood Planks, Sci-Fi Hex Panel) in the same folder layout, so you can test the look and the import before buying.

Using it

  • Godot 4: copy the materials and addons/stylized_materials folders into your project and drag a .tres onto a mesh. Tested in Godot 4.5.
  • Unity: import the PNGs, set the normal maps to the Normal map type and use the _smoothness maps; UNITY.md has the steps. Not tested in the Unity editor.
  • Other engines: Unreal, Blender, Bevy, three.js and others take the same maps (OpenGL normals; flip the green channel for DirectX).

Good to know
Stylized, not photoreal: clean shapes, soft gradients and a light edge highlight painted in. 2K maps only, and there is no metalness map (the metal materials set a metallic value on the material). Normals are OpenGL / Y+ (green = up). Tiling was checked numerically on every map, but a single texture will still show repeats on very large surfaces. The textures are procedurally generated by a script that was written with AI assistance.

License
Royalty-free for commercial and non-commercial games, apps and videos. No attribution required. You may modify the textures for your own projects, but you may not resell or redistribute them as assets. Full text in LICENSE.txt.

AI disclosure
Made with AI assistance: the textures are produced by code that an AI wrote, then checked by eye and by numeric tests.

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Purchase

Buy Now$5.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files:

stylized-materials-full.zip 136 MB
Version 1.0.0

Download demo

Download
stylized-materials-sampler.zip 26 MB
Version 1.0.0

Development log

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